Wednesday, 10 August 2011

Porsche 911 GT3 RS part 2

Part one is complete! I've modelled the hood of the car, the headlights, the wheel arches, and the air intakes. Starting off with just extruding round the basic shape, then adding loopcuts for a bit more detail. Here is a picture of the car so far, rendered:

Of course, I'm not going to just keep it without smoothing or whatever, but I'm going to add that later. I also have another picture, from inside of blender:

As soon as I've published this post, I'm going to continue. As I want to continue now, so long!

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