Wednesday 31 August 2011

I've just made a city!

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I am God. I can create city's by just clicking my mouse. For a few hours! So I decided to take a break from the car and make a city. I got inspiration from a friend of mine called pixaal. He's done some really cool renders of citys, and also drawings of them. (You can find his site here. Anyhow, I made this city. Yes it's going to stay as a sort of permanent work in progress, because I don't want to do any more to it even though I know I should...there's lots I could do to it! The camera lens flare is utterly on a ridiculous scale, but seeing as it was my first time using the nodes compositor without a tutorial, I'm very happy overall.



(click for full res)

I'm also working on a competition over at blendswap to model a military vehicle. More on that soon!
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Thursday 25 August 2011

Second post of the day...

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Just a quick one. Over the weekend, I did some stop motion animation, and uploaded my video to youtube:



I'm also working on the blender 2.49b tutorial for character animation, which can be found here. I'll post it all up when I'm done. So long!
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Porsche 911 GT3 RS part 4

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Hey guys! Sorry for the long wait between updates, I've litterally had no time! I was away camping for a week, and then in London with a friend, and I've been busy too. Anyhow, I've done a little bit of work on the car. The body is practically finished, just got to add in the back panel and it's all done, onto primary details, then secondary, then the subsurf. (Might mess around with that order...) Here is a photo of the car, rendered from the back:


I also have a picture of the mesh in edit mode. It looks like I've applied the mirror modifier, but actually I've just "applied modifier to editing cage". Here is the photo:


That's all on the car for now, but I've got another post coming right up...



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Thursday 11 August 2011

Porsche GT3 RS part 3

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Another update to the car, quite a big one this time. I've added the roof, doors, back wheel arches and sideboard. It's finally starting to look like a car! Here is a picture of the mesh in blender:


As before, I also have a render of the car so far:



I'm going away for five days now, so I most likely won't be able to update it, although there is a very small chance that I'll be able to, but it's very, very small!
Please comment and subscribe via RSS or Google friend follower...Thanks!




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Wednesday 10 August 2011

Porsche 911 GT3 RS part 2

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Part one is complete! I've modelled the hood of the car, the headlights, the wheel arches, and the air intakes. Starting off with just extruding round the basic shape, then adding loopcuts for a bit more detail. Here is a picture of the car so far, rendered:


Of course, I'm not going to just keep it without smoothing or whatever, but I'm going to add that later. I also have another picture, from inside of blender:


As soon as I've published this post, I'm going to continue. As I want to continue now, so long!



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Monday 8 August 2011

Porsche 911 GT3 RS part 1

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Hey hey! I've just started modelling a Porsche GT3 RS sports car, and I thought I'd keep you updated from the very start, as my first project for the blog. Here is a picture of the car in real life:

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As you can see, it's a very sleek car, which will make it all the more difficult for me to model, but I'm giving it a go! Obviously I have other referances too, and here is what I've got so far:

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This is just the top of the bonnet/hood, the ring around the headlights, and the start of the wheel arches. I've also got a picture of me working on the car:

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I'm going to keep this updated as I continue working, so keep an eye on this page!
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